CHARACTERS
Medieval Fantasy Character
A medieval character made as a student project. Modeled in ZBrush and Maya and textured in Photoshop. Rendered in Marmose Toolbag 2.
Model here
slick: ruff justice 3d art
In Slick: Ruff Justice I worked on the Environment models and character animations.
The environment models were made with modular design in mind making it easy to create environments fast and efficiently without the need of too many different models. All models were made in Maya and textures were created in Adobe Photoshop.
I was also in charge of creating most of the character animations in 3ds Max.
Starcrafts series
This is a series of models modelled from the Carbot animations StarCrafts series.
Model collection here
Sci-Fi machine gun
This was a second year university project where I modeled a machine gun based off of Destiny the game from Bungie. It was made for use in a first-person shooter.
Textures: 2048 x 2048
Tris: 2500
Model here
Chivalry: Medival Warfare BroadDagger
Broaddagger made for Chivalry: Medieval Warfare steam workshop.
Textures: 1024 x 1024
Tris: 1356
Model here
Steam Workshop here
medieval building (collaborative work)
Medieval building based in a fantasy setting with a focus on top-down game play in mind. This was a collaborative work with 3 other artists.
The first image is the in engine screenshot from Unreal Engine 4 of the models together.
The images after are the assets I worked on myself.
The process involved modelling in Z-Brush and Maya as well as hand painted textures in Photoshop. I modeled the clay walls and barrel.
Work in progress Art
Below are current works in progress.
The first is a Fortnite pickaxe of my own design. influenced by an eagle. It was designed in photoshop and modeled in Zbrush.
The second is an Ogre from Dungeons and Dragons artwork. It is being modeled in Zbrush